Clay models under skylights and a HUD you can read at a glance. The Turn Signal maps a credible path into automotive UX, from a Renault internship and agency tours to shipping a white label infotainment product and landing at Rivian. The thread running through it: respect driver distraction. Skip Dribbble fantasies and design thumb-sized targets, glanceable type, and even gesture alternatives to touchscreens that hold up when the car’s moving.

Why it’s worth your time: there’s no mystique here, just how to get noticed and what to actually build. Do a small car-context project, share it, and prove you can handle complex constraints with big teams. Figma is table stakes, ProtoPie helps with in-car flows, and a little coded prototyping gives you lift.
Bookmark Fang Chen and Jacques Terken’s Automotive Interaction Design, then read Regan, Lee, and Young on driver distraction. Most car roles are on-site, clustered in hubs like Munich, Gothenburg, Detroit, and LA.
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